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Old 11-05-2010, 08:39 AM   #1
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Thumbs down Techland: "The Top 10 Failed Video Game Consoles"

Top 10 Failed Gaming Consoles
By Evan Narcisse
November 4, 2010




1. 3DO









Lifespan: 1993 - 1996





Quick Overview: Spearheaded by EA co-founder Trip Hawkins, Panasonic's foray into video game entertainment was the first game system to use CDs for content delivery.

The resulting increase in data storage allowed developers working on the system to blaze trails in the realm of 3D graphics, getting game visuals that much closer to being able to portray the real world.





Best Game on the System: "Super Street Fighter II Turbo"






Capcom brought its beloved martial arts series to 3DO because the CD-based system allowed for better sound than in the arcade original.





Reason for Downfall: Price, software and accelerated obsolescence


Panasonic tried to position the 3DO as a home entertainment device and said that consumers' $700 was paying for Dolby Surround Sound and high-end graphics.

But massive delays on big games like John Madden Football left owners regretting their purchases and newer, cheaper consoles like PlayStation rose up to outperform the 3DO.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/uaUZDqqdb_A&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/uaUZDqqdb_A&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>














2. Virtual Boy









Lifespan: 1995 - 1996





Quick Overview: With near-total dominance in the handheld gaming market until the iPhone's release and the best-selling home console ever in the Wii, Nintendo's not a company known for its stumbles.

But, when the House of Mario chased after the virtual reality craze of the 1990s, it notched its worst fail ever.





Best Game on the System: "Virtual Boy Wario Land"






If there's one thing Nintendo's internal development studios know how to do, it's Super Mario-style run-&-jump platformers.

Mario's greedy, evil doppelganger falls into a subterranean labyrinth while searching for treasure and must fight his way back to surface by combining hat power-ups.





Reason for Downfall: Terrible graphics and odd set-up


With "Boy" in the name, you were supposed to think that the VB was similar to the popular Game Boy handheld. You'd have been wrong.

This un-portable goggles-and-controller combo required sitting down to experience its dubious 3D effects. There was no way to be comfortable while playing the Virtual Boy, a key design flaw in a device full of them.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/MKKK6FH1vGw&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/MKKK6FH1vGw&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>














3. Pippin









Lifespan: 1995 - 1997





Quick Overview: Apple's ill-fated foray into gaming, the Pippin was released in the U.S. in 1996.

The Internet-capable console so slow that it positively chugged, proved an undisputed embarrassment for the computer giant. With meager processing power and a high price tag, it's no shock the company abandoned Pippin like the illegitimate child of the gaming world it was.





Best Game on the System: "Exotic Sushi"






Although the games were reverse compatible with the Apple computers of the time, there were only 18 games released for the Pippin so it was slim pickings.

Okay, so this wasn't the best game on the console per se, but it shows you what kind of releases were available for the system. This "game" was a cookbook that taught you the history of sushi.

It's exactly what every kid wants for Christmas.





Reason for Downfall: Too slow, too expensive, and no games


Pippin took mediocrity to a palpable level with a PowerPC processor and 14.4-kbps modem that poachted potential fun had while playing because of an agonizingly slow speeds on and offline -

and a lofty $600 price tag didn't help.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/oraGbLYnaDk&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/oraGbLYnaDk&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>














4. Phantom









Lifespan: Announced in 2002 but due to lack of funding it never got on the market





Quick Overview: In theory the Phantom Entertainment Phantom sounds like the perfect console.

Not only can it read and play PC games, virtually creating a massive library of developed product, the Phantom used a direct download content system so there was no need to go to the store and pick up the latest game.

It's the future of where we're heading with computer programs so the details of the Phantom were definitely ahead of their time, except that it was never released.




Although it was supposed to come out as a direct competitor to the Xbox 360 in 2005, besides a prototype console that was seen in May 2004 the system was never released.

Too bad: It received first place in Wired's Vaporwares 2004.





Best Game on the System: Hard to tell

Since the console was never released, we'll never know how actual gameplay would have worked out. Since it theoretically could play any PC game, there are a lot of front runners.





Reason for Downfall: Never released


It's hard to say if the Phantom would have beat the Xbox 360 in the race to superior gaming console. It's definitely lived up to it's name:

The gaming system is a ghost in the history of electronics that could have been.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/jAKuz5eB5jA&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/jAKuz5eB5jA&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>














5. Dreamcast









Lifespan: New consoles from 1998 - 2001, Refurbished consoles discontinued in 2006





Quick Overview: Widely acknowledged as ahead of its time, the Sega Dreamcast was the first console to be able to plug into the internet with a built-in modem.

It took CDs instead of cartridges like the standard today, and it's still possible to find new games, albeit they're typically fan-programed freeware releases.

It also marked Sega's sixth and final home gaming console release, as they have no plans to follow up their failed system.





Best Game on the System: "Crazy Taxi"






The popular arcade game, featuring music from punk bands like The Offspring and Pennywise, was first released for the Sega Dreamcast and has subsequently been re-released for other gaming consoles due to it's popularity.


In addition to the original driving game where you play a taxi driver who gains money for picking up as many customers as you can and dropping them off before your time runs out, the console version had mini-games added in as well to spice up the title.





Reason for Downfall: Company wanted to focus on software


Although they had an advantage on the market, Sega decided to turn their efforts elsewhere when sales took a nosedive because of newer consoles that were being released by other companies.

It actually was ahead of sales of the Nintendo 64 during part of its time, but when Sony released the Playstation 2 it was all downhill for the Dreamcast.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/G3k0yJB6IVE&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/G3k0yJB6IVE&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>
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Old 11-05-2010, 08:40 AM   #2
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6. N-Gage









Lifespan: Launched in 2003, the functionalities moved to mobile gaming smartphones in 2007.

Service will be discontinued at the end of 2010.





Quick Overview: We already game on our phones, so why not create a handheld gaming console that could do both?

The Nokia N-Gage tried to mimic the Game Boy Advance, but added mobile phone capabilities to gain interest.





Best Game on the System: "Pocket Kingdom: Own The World"






The mobile MMORPG was based on Sega's Dragon Force, with a fun twist. Each character is self-aware that they are in a video game and l33t speek - perfect for geeky gamers.





Reason for Downfall: Costly and poor layout


It was first sold for $299, but retailers began offering $100 discounts only after two weeks to drum up sales. Still, gamers opted to get cheaper actual handheld gaming devices and a separate mobile phone.

Since the N-Gage tried to do both, the buttons were made more for dialing instead of gaming annoying gamers.

(The Gameboy Advance SP, released on the same day, outsold the N-Gage 100 to 1.)




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/Q6kd9GBf2mA&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/Q6kd9GBf2mA&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>














7. Philips CD-i









Lifespan: 1991 - 1998





Quick Overview: The CD Interactive console famously (under)developed by Philips and Sony, the Philips CD-i attempted to wow with versatility, at the expense of its gaming audience.

Widely marketed as a player for games, educational software and music, the pricey console had too few titles to its name to warrant legitimate merit in the gaming community.





Best Game on the System: "The Zelda Trio"

And when we say “best,” we mean it in the worst way.






Throughout the CD-i's tenure, Philips released three games for The Legend of Zelda franchise: Link: The Faces of Evil; Zelda: The Wand of Gamelon; and Zelda's Adventure.

The games were ridiculed by critics due to poor graphic quality and second-rate plots, but managed to endure more than any other CD-i game – and they have their notoriety to thank. Even the awful dialogue is remembered. “There is no time. Your sword is enough.”

Perhaps developers were under the same stress.





Reason for Downfall: Price not worth the value


Priced at $700, the CD-i underperformed consoles that had price tags with amounts less than half of its own.

Chalk a seven-year run up to an extensive marketing campaign, but consumers soon ditched the console for cheaper, more efficient devices.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/UEY0FMU_Das&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/UEY0FMU_Das&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>














8. LaserActive









Lifespan: 1993 - 1995





Quick Overview: Another all-in-one product, the Pioneer LaserActive entered the gaming market in the early 90s to compete with Panasonic's 3DO.

To its credit, it was one of the only multi-platform consoles released in its day, though it required an expansion module in order to play, adding on to an already expensive price.

Its Laserdisc games (LD-ROMS), were apt to scratches due to an awkward size.





Best Game on the System: "Road Prosecutor"






As part of the Road Blaster canon, the Laserdisc version of the famous arcade game was a continuation of a trusted gaming franchise.

Not that it was superior to its original, or any of its successors (PlayStation, Sega), but it was well received by critics during its release in 1994.





Reason for Downfall: Too many additional things to buy and utilized failed Laserdisc technology


Because of the LaserActive's dependence on add-ons, consumers felt the cash strain of a console that cost them $700, but was unable to function on its own.

Though Laserdisc technology was on the right track (it later developed into today's DVDs), the discs never caught on, limiting the titles released for a device that only seemed reasonable for those with large incomes.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/EgtiRDZF3zI&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/EgtiRDZF3zI&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>














9. Neo Geo









Lifespan: 1990 - 1997





Quick Overview: Produced by Japanese game publisher SNK, the Neo Geo enticed the curious with the fact that it was basically the same hardware that ran popular arcade titles like Samurai Showdown in the stand-up coin-operated machines.

After a steep initial investment, hardcore gamers could save their quarters and play to their hearts' content.





Best Game on the System: "The King of Fighters"






The cast of characters in SNK's fighting game was wackier than most and they all executed their deadly styles in gorgeously animated sequences.

KoF games continue to come out, with KoF XII having hit American consoles in 2009.





Reason for Downfall: Price and changing tastes


The $649.99 price tag for the American version is among the highest ever for a home video game console.

But, gamers' tastes were moving away from 2D sprite-based graphics and the Neo Geo never got the kind of support from other game developers that would have made it a hit.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/YErDIn7WNxc&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/YErDIn7WNxc&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>














10. Gizmondo









Lifespan: 2005 - 2006





Quick Overview: In the time before iPhone, Tiger Telematics' Gizmondo device promised to be all things to all people: a mobile phone, a portable MP3 and video content player, and a GPS unit.

The brash marketing promised that the oddly named handheld would outclass other devices.





Best Game on the System: N/A

None of the games on the Gizmondo were very much good, but it did innovate by having Bluetooth multiplayer support for several titles.





Reason for Downfall: Hubris and lack of interest


The device was never available through enough retail channels to serve demand. (Not that it was very high…) The launch library was a mish-mash of ports and weird original games that never gave the device a clear identity.

Today, the Gizmondo is most infamous for its ad-supported price subsidies, its organized crime ties and its reckless Lamborghini-crashing exec.




http://www.youtube.com/watch?v=<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/22mk2M59jq4&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/22mk2M59jq4&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>


http://techland.com/2010/11/04/top-1...ming-consoles/
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Old 11-05-2010, 09:16 AM   #3
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I saw something similar to this list...

http://www.youtube.com/watch?v=fX5EWdRXkrk

Here's the systems that WEREN'T on that list...

LaserActive, NeoGeo, Pippin, and Dreamcast.

Instead these were on the list...

Sega Genesis Add-Ons (CD and 32X), Atari Jaguar, Atari 5200, and Tiger's Game Systems.
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Old 11-05-2010, 09:51 AM   #4
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I'm surprised that the Sega Saturn isn't on that list... It didn't last as long as the freaking Phillips CD-i!

And I have been aware of the CD-i Zelda games since they came out... I heard they were realllllllllllllllllllllllllly bad. I've never owned the CD-i, and have no desires to play the ROMs anytime soon.
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Old 11-05-2010, 12:05 PM   #5
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I'm surprised Turbo Graphics wasn't on this list. Does anyone else remember this console? I personally loved it. Bonk's Adventures (I think that's what it was called. It featured a cave boy with a huge head that he literally 'bonked' to kill enemies). I think it came out sometime between Nintendo and Genesis.

http://en.wikipedia.org/wiki/Bonk%27s_Adventure (I edited with a link to the game. Seeing the screeshots bring back so many memories!).
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Old 11-05-2010, 12:52 PM   #6
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Quote:
Originally Posted by Number 9 Dream
I'm surprised Turbo Graphics wasn't on this list. Does anyone else remember this console?

I remember it very well, The only place here in town that sold them was Goodyear and yes, I do mean the tire store. They had a 50% off sale and I got the console which came with Bonk and I bought Keith Courage in Alpha Zone and the baseball & football games. The games were on a card that was slightly smaller than a credit card and the graphics were excellent. I sold my Turbografx on eBay several years ago and speaking of eBay, the old retro games and systems can sell for big bucks on there including most of the ones already mentioned.
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Old 11-06-2010, 06:28 AM   #7
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Quote:
Originally Posted by PZelda
I'm surprised that the Sega Saturn isn't on that list... It didn't last as long as the freaking Phillips CD-i!

And I have been aware of the CD-i Zelda games since they came out... I heard they were realllllllllllllllllllllllllly bad. I've never owned the CD-i, and have no desires to play the ROMs anytime soon.

People still debate over what was worse; those CD-i games or the animated television series.
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Old 11-06-2010, 01:40 PM   #8
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My favourite would be the Atari Lynx (in particular, the Atari Lynx ll) - http://en.wikipedia.org/wiki/Atari_Lynx ... Unfortunately, it failed because the Nintendo Game Boy was released around the same time, and far more people were buying that, although the Lynx had technically superior hardware by far... I still own the Atari Lynx ll I bought during the early '90s... I've never owned a Nintendo Game Boy...
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Old 11-07-2010, 01:48 AM   #9
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i rember Virtual Boy i useed to play it all the time iin the stores.i didn't like it much. it was hard to see cuase it was red and black,
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Old 11-07-2010, 11:01 AM   #10
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i thought the dreamcast had a great games library- very underrated console still and for me, the 2nd best sega console behind the genesis.

the neo geo would've been a success, even if many of the games were of the same genre, had it not been for the shocking high price- $650??! no-absolutely-way would i pay that! and the games were like $200- 300 each too.
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Old 11-07-2010, 12:13 PM   #11
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Quote:
Originally Posted by waichingliu81
i thought the dreamcast had a great games library- very underrated console still and for me, the 2nd best sega console behind the genesis.

the neo geo would've been a success, even if many of the games were of the same genre, had it not been for the shocking high price- $650??! no-absolutely-way would i pay that! and the games were like $200- 300 each too.

The most expensive game out there was "Action 52" with a price of almost $200! Even James "Angry Video Game Nerd" Rolfe played ALL these games...but two crashed, many of them gliched, some games were unplayable, and it was $200 of crap!

Speaking of The Nerd...he has yet to make an episode on Neo Geo, LaserActive, Pippin, N-Gage, Gizmondo, and R-Zone.

Since The Phantom was NEVER released...The Nerd can't review that system!
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Old 11-07-2010, 07:51 PM   #12
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Quote:
Originally Posted by Tubehead
i rember Virtual Boy i useed to play it all the time iin the stores.i didn't like it much. it was hard to see cuase it was red and black,

The Virtual Boy was simply a catastrophe. It flopped for a number of reasons:


- The system was way too over-hyped and it didn't deliver what the people expected. They were promised to enter the "virtual world of gaming" and this was being pumped as the best virtual reality has to offer.

When it came out people got crappy graphics that were all red and black.




- It was marketed as a portable console when it wasn't. It was bulky, had to be used on stands, and it wasn't easy to carry around.



- The controller for it was very awkward and not easy to use.



- It wasn't "enjoyable" to play for long periods of time. You had to look into the machine, which strained your neck, and it came with a warning that it can hurt your eyes.
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Old 11-07-2010, 07:57 PM   #13
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Quote:
Originally Posted by waichingliu81
i thought the dreamcast had a great games library- very underrated console still and for me, the 2nd best sega console behind the genesis.

I also love the Dreamcast. I say it was one of the best consoles ever released.


My favorite of its exclusive games were Shenmue and Shenmue II.

Also, being a hard-core Resident Evil fan, I loved it when Resident Evil: Code Veronica first came out. It was seen as a major improvement on game graphics at the time.

The game was re-released for the PS2 a couple of years later called Resident Evil: Code Veronica X.
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Old 11-07-2010, 08:23 PM   #14
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Quote:
Originally Posted by JamesG
The Virtual Boy was simply a catastrophe. It flopped for a number of reasons:


- The system was way too over-hyped and it didn't deliver what the people expected. They were promised to enter the "virtual world of gaming" and this was being pumped as the best virtual reality has to offer.

When it came out people got crappy graphics that were all red and black.




- It was marketed as a portable console when it wasn't. It was bulky, had to be used on stands, and it wasn't easy to carry around.



- The controller for it was very awkward and not easy to use.



- It wasn't "enjoyable" to play for long periods of time. You had to look into the machine, which strained your neck, and it came with a warning that it can hurt your eyes.

it was an utter disaster. in spite of nintendo claiming it had 3-D graphics, it looked the equivalent of the super nintendo, NES but in black and red colours.
and it looked horrible. not surprised it bombed.
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